He convinced them both to leave their cushy studio jobs in northern California and move to distant Portland to work on a project that they could all take ownership of. “It is the kind of experience that is usually a sideshow in a big AAA game…”It was at this point that Gaynor got in touch with his former 2K Marin colleagues Johnnemann Nordhagen and Karla Zimonja. The phones are out and the inclement weather makes leaving impossible, so you’re left to explore the house and try to piece together what happened. The game sets players loose in an empty suburban home on a “Dark and Stormy Night.” The setup establishes the main character as the eldest daughter in a family of four – mother, father, two daughters – who returns home after a year abroad to find everyone missing. This is the line of thinking that led 2K Marin and Irrational Games veteran Steve Gaynor to found The Fullbright Company, a Portland-based indie studio that is currently hard at work on its first game, Gone Home. What if it wasn’t though? What if the audio recordings in BioShock game were in fact the focus of your journey from Beginning to End? Story is secondary, even in games like BioShock Infinite in which significant time and effort was clearly put into crafting an impactful narrative. Most video games tend to operate under a fairly simple set of rules: you have a set of play mechanisms and rules that exist in the service of driving players toward some sort of objective.
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