Of course, keep that for emergencies, as you only have six shots before you’re out. Rate of fire can easily reach four darts per second in fast hands, if slamfire is used. Accuracy with Elite darts varies, but it is what it is. The Commander averaged 76fps in my testing, with the included darts (enough to fire the blaster twice through!). Such is the difference in kid and adult experience! Performance Kid sized hands may find it just fine, however. In addition, the curve on the back sits too low, making the blaster press into your hand between the thumb and index finger. While I can fit all my fingers on the handle, larger hands won’t be able to. Priming is easy enough, with a low profile but comfortable molding. Yes, it’s plastic, but it also has a stamped metal vibe to it. Like the rest of the Elite 2.0 line, the Commander has a very industrial look to it. Granted, you really don’t need a stock for this blaster (and if you do, why not get something else?), but the option is there. Chiefly, you have three tactical rails, and mounting points for barrels and stocks. The Commander keeps the main features of the previous revolver (six shots, slam-fire, rotation after firing) while adding new ones. The Commander serves as the replacement for the Strongarm/Disruptor, and while other blasters can get better performance for less money – a Nerf fan who buys one probably won’t be disappointed. However, things still need rated, and the Elite 2.0 line is still on shelves! I missed several blasters over the last six to eight months, be it due to a lack of time or motivation.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |