![]() We always liked to think that the unique selling point of And Yet It Moves is its core mechanic of being able to rotate the world by 90 degrees intervals and the gameplay we have build around it. What's the main triumph of And It Yet It Moves for you - its puzzle system, its art style, the music, what.? Soon afterwards, a prototype of AYIM became the 2007 Independent Games Festival Student Showcase Winner, so this commercial version is, quietly, a highly anticipated game.īeneath the jump, Felix explains the thinking behind the game, why it's been so long coming, and why the physics-based platformer is a genre so weirdly beloved by indie developers. We'll have some impressions up on the site soon, but before that we had a chat with developer Broken Rules' Project Lead Felix Bohastch, one of the masterminds behind a game that began life as a project at the Vienna University of Technology. We ran a brief story about inventive, long-in-the-making indie puzzle-platformer And Yet It Moves a little while back, and since then the full game's been released. Sum it upīottom line: I never found myself bored while playing And Yet It Moves, but when it was over I found myself thinking “already?” I loved the unique concept that the game brings to the table, and the art style really brings together the overall trippy feel.Īlthough it does not have the same degree of exquisite polish, I would compare And Yet It Moves to Braid, in that it is a well-done independent game that is worth playing at least once.Good Friday does, of course, mean one thing: rotating abstract 2D worlds to aid the progress of a crazy-haired man made of paper. I suppose if I were the type that really was into competing to rank highly on an internet top scores list, there is that feature that could add some replayability to the game, but the basic single-player “mission” experience is a bit on the brief side. Granted, I expect a $15 independent game to be short, but at just three hours, And Yet It Moves was shorter than most. The only other thing I can really find fault in the game for is its length. This wasn’t a deal-breaker for me, but it’s something to be aware of. Unnamed Paper Dude is stuck in this crazy spinning world. If you’re a fan of story, you might want to pass on And Yet It Moves, ’cause it ain’t got one. The creativity of the design really shines through in the bizarre art style and the sparse but appropriate background tracks, as well. I also enjoyed the little touches of humor that were interspersed throughout And Yet It Moves, including the aforementioned demon hamster as well as the amusing way your body breaks into a dozen pieces upon death (including one piece that appears to be an enormous thumb). One level has you avoiding giant falling rocks, another puts you on the back of a crazy giant demon hamster, another has you spreading flames from tree to tree by rotating the world, while some of the later levels feel like some kind of crazy drug trip (or what I imagine a crazy drug trip might feel like). The added dimension of rotating the entire frikkin’ world around you is tough to wrap your brain around, which for me provided a fun and unique challenge.Īlthough And Yet It Moves is a relatively short excursion, there was a very satisfying degree of variety in its fifteen levels. Playing And Yet It Moves was an entertaining exercise for my cerebellum. If that sounds confusing, it’s probably because it is. This allows you to leap out over a chasm toward a big vertical wall, then rotate 90° and land neatly on the wall, which is now the ground. The key to proper control of your character is proper utilization of the game’s physics, which dictate that as you rotate the world around your dude, he maintains his momentum. To make your way from the start to the finish of each level, you’ll have to employ a different style of platforming logic than what you’re probably used to. Left for counterclockwise, right for clockwise, and up for a full 180°. You’ll also be simultaneously resting your right hand on arrow keys, which are used to rotate the environment around your character. In And Yet It Moves you control your little paper dude with the standard W-A-S-D combo, but S doesn’t do anything. Cost: $15 on Steam, Greenhouse, or GamersGate.Players/Mode: Single-player / Time Trial.Learn how to apply the physical consequences of rotation to master the many tricky situations you may encounter.” Within the paper collage, you can jump, run and last but certainly not least: rotate the world. ![]() ![]() “And Yet It Moves is a puzzle-platformer, set in a unique world, made of ripped paper. In a Nutshell: A bizarre yet enjoyable puzzle-platformer with a unique twist: not only do you control your character, but you must also rotate the the world around you complete each increasingly insane level. Note: This review originally appeared on the now-defunct gaming site GameBrainSpew.
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